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What is the UE4 equivalent to Unity3D's Line Renderer?

Any equivalent to Unity3D's Line Renderer component in Unreal Engine?

I want to achieve a result like that in the image. It needs to support segments.

Any tip? Thanks :)

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asked May 14 '14 at 02:17 PM in Rendering

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richardek
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Hey richardek -

You probably will want to check out the Beam particle type in Cascade, **here** is the documentation and **here** is a tutorial on our wiki. It is not exactly like the line renderer but offers a much create array of options for exactly how the ultimate line looks.

-Eric Ketchum

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answered May 14 '14 at 02:35 PM

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Lovecraft_K ♦♦ STAFF
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The UCustomMeshComponent can do this, but it's not as simple to use. You can write a blueprint which takes simple points and creates triangles between them as seen in the screenshot.

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answered May 15 '14 at 07:32 PM

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DanielW STAFF
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Hi, I achieved something similar setting up a simple beam particle system with the Source and Target set to "User Set". Then, I created a Blueprint that in the Construction Script I added those beams partycle system based on the number of segments that I needed setting the targets and sources between each two segments. Here it is a screenshot of the result:

LineRenderer

linerenderer.png (383.2 kB)
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answered Jul 24 '14 at 03:29 PM

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danielvmacedo
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avatar image ArloKavanah Jul 21 '15 at 11:22 PM

I'm not sure if this are the best way to do a equivalent unity line renderer. How difficult whould be to set multiple targets in a single particle system? What's the best way to do something like this on UE4 v4.8? Somebody knows any tutorial or link to forums? Thanks

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