What is the UE4 equivalent to Unity3D's Line Renderer?
Any equivalent to Unity3D's Line Renderer component in Unreal Engine?
I want to achieve a result like that in the image. It needs to support segments.
Any tip? Thanks :)
Hey richardek -
You probably will want to check out the Beam particle type in Cascade, **here** is the documentation and **here** is a tutorial on our wiki. It is not exactly like the line renderer but offers a much create array of options for exactly how the ultimate line looks.
answered May 14 '14 at 02:35 PM
Lovecraft_K ♦♦ STAFF
The UCustomMeshComponent can do this, but it's not as simple to use. You can write a blueprint which takes simple points and creates triangles between them as seen in the screenshot.
answered May 15 '14 at 07:32 PM
Hi, I achieved something similar setting up a simple beam particle system with the Source and Target set to "User Set". Then, I created a Blueprint that in the Construction Script I added those beams partycle system based on the number of segments that I needed setting the targets and sources between each two segments. Here it is a screenshot of the result:
answered Jul 24 '14 at 03:29 PM
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