Is there a way to make a projectile actor roll left/right?
And by that I don't mean spin in one axis. I'm using a projectile BP to make a strafing plane effect and last second it banks left or right away from the target. Everything about it looks great except it doesn't bank as it turns away from the original target. I've tried using timelines and "set relative rotation" and "set world rotation" as well as a "move component to" and even a "rotation component" but so far results are not as I intended. Can anyone clue me in?
asked Jun 13 '16 at 01:19 AM in Blueprint Scripting
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