Project crash 4.11.2 after opening the project

When I was opened the project, the message showed below: (Version is 4.11.2)

MachineId:80DFB47A42DEE03A5A58ACA8C13B4B67
EpicAccountId:7534c0b2442e4cbbb953e5f17b5de6d8

Access violation - code c0000005
(first/second chance not available)

UE4Editor_Engine!ACameraActor::PostLoadSubobjects()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\camera\cameraactor.cpp:60]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:722]
UE4Editor_CoreUObject!EndLoad()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1424]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1143]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1258]
UE4Editor_UnrealEd!UEditorEngine::Map_Load()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:2392]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5946]
UE4Editor_UnrealEd!UEditorEngine::Exec()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5436]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:2070]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:3283]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh()
[f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32 ntdll