How can I make my character affected by physics?
I'm trying to make a character affected by a slippery surface in U4. I created a physics material and assigned it to the material of my floor. Upon this other pawns (such as cubes) are being affected by it, but my character doesn't move at all.
If I disable simulate physics at my character's capsule component, the character moves, but if I turn it on, the character stays immovable.
Okay, it sounds like you haven't messed with the Character Movement settings yet. In your character's Defaults tab, scroll down to the Character Movement section. In there, take a look at Ground Friction and set that to a number greater than zero but probably less than 1. Then look further down for Max Acceleration and, more importantly if you're looking to replicate an icy surface, Braking Deceleration Walking. Drop that down to zero to start with.
That should help you get what you're looking for, though you'll probably want to fiddle with those numbers some.
Hope that helps!
answered May 16 '14 at 08:47 PM
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