[Feature Request] Specular/Gloss shader
It would be great to also have the option to use the Specular/Gloss workflow within UE4. The Metal/Roughness workflow just does not give the same control over the diffuse and specular values. I fully understand the efficiency benefits of using Metalness/Roughness, but the option (with an additional shader) to also use full specular/Gloss would be great.
asked Jun 13 '16 at 08:42 AM in Everything Else
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