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Remote Build Failing, something about .dSYM file

I've been using a mac to remote build from Windows PC. But for a month or so it has been failing for some reason I don't understand.

I'm using 4.12.1 on windows 10. Here is the error log: LOG FILE

Any help is appreciated, thanks!

Product Version: UE 4.12
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asked Jun 13 '16 at 05:59 PM in Packaging & Deployment

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Ghar
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Hi Ghar,

The error in your log is the same as the one listed on the following post:

iOS Remote build failing to package stub

Please try this solution and let us know if this does not resolve your issue.

Thanks,

Steve H.

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answered Jun 14 '16 at 06:03 PM

avatar image Ghar Jun 14 '16 at 07:26 PM

I tried that answer a few days ago. Sadly it did not work, but maybe I got it wrong.. In visual studio I have to go to Programs, and just rebuild them? alt text

They are compiled almost instantly.

remotbuild1.png (8.4 kB)
avatar image Steve Hardister ♦♦ STAFF Jun 14 '16 at 08:06 PM

Were the projects that you were previously remotely building from a PC all blueprint, or did they contain some Code? I ask because remotely building C++ projects on a Mac is currently not officially supported, although some people may have found a workaround for this in the following links:

Windows -> iOS Rsync/Remote Build Guide (4.8)

https://forums.unrealengine.com/showthread.php?9122-Developing-for-iOS-on-Windows-How-To

Steps for IOS build with UnrealRemoteTool

Please review the information from the three links above and let me know if they do not contain the information you need to resolve your issue.

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