Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sharing Assets

Over the past couple weeks, we've just started learning the unreal engine for the first time. I've been prototyping some gameplay ideas, while our artist has been creating some models and animations. Up until this point, we've been working in our own individual projects, and now I'd like to take some of his assets and import them into my prototype game. So far, we're having a heck of a time getting this to work smoothly without me having to manually reconnect a bunch of stuff for example in the material blueprints.

I've searched around and followed suggestions such as the ones in this post: https://answers.unrealengine.com/questions/6932/how-to-transfer-assets-between-projects.html

So far, nothing has worked out. Even something as basic as a material isn't coming over without having broken links to the textures it's referencing: alt text

In the above example, we made sure all the textures the material is referencing are all in the same folder which is a simple subfolder of the "resources" folder. We've tried both a "migrate" to make sure all the dependencies were met, and just copying things directly using explorer, but can't get the materials to come across. One caveat, I'm on UE 14.12 and he's on 14.11, so we will try an engine upgrade, but besides that I've run out of ideas short of just working on the exact same project all the time.

Is there a surefire way to share assets across different projects that's guaranteed to work? What steps might we have done incorrectly?

Product Version: UE 4.12
broken-material.png (127.3 kB)
more ▼

asked Jun 13 '16 at 07:13 PM in Using UE4

avatar image

6 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Our current workaround was to create a new empty project, and migrate the art assets over to the new project locally first, then share that entire project with me. I then migrated the assets from that project into my own, and everything seems to be working.

I haven't confirmed this, but I have a suspicion that Redirectors might have been causing the issue: https://docs.unrealengine.com/latest/INT/Engine/Basics/Redirectors/

So in the future we could investigate running the FixupRedirects commandlet.

more ▼

answered Jun 14 '16 at 07:54 PM

avatar image

6 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question