I created a new game module as a separate c++ project in Visual Studio 2013. This module handles SQL database access. I then hooked this up to UE4 and it is all working nicely so that I can access SQL from my blueprints.
I recently noticed that UE4 has a TArray template class. I would like to include TArray support into my separate game module project, but I am not sure what the best way to do it is. I found the Array.h file and tried to include it, but unfortunately it relies on Core.h, which then relies on a ton of other includes. I don’t want to have to include the entire UE4 source to my separate project just to be able to use TArray’s.
Any suggestions on how I could easily include TArray support in my separate project? I only want to use it for building TArrays and returning them to UE4.
Thanks!