Engine Utils

Hi,

I was looking for a way to find all the actors in the scene at runtime. I found a tutorial about using ActorItr or ObjectItr functions to do this.
Also, the article mentioned including EngineUtils.h

I used this in my class and the editor crashed, and would not startup again, would just crash on trying to startup.
This is the Wiki article i used.

Changed AStaticMeshActor to just AActor and used UE_LOG() instead of ClientMessage .

Any response appreciated including any other way to get the list of actors…

Thanks,