Hi,
I was looking for a way to find all the actors in the scene at runtime. I found a tutorial about using ActorItr or ObjectItr functions to do this.
Also, the article mentioned including EngineUtils.h
I used this in my class and the editor crashed, and would not startup again, would just crash on trying to startup.
This is the Wiki article i used.
Changed AStaticMeshActor
to just AActor
and used UE_LOG()
instead of ClientMessage
.
Any response appreciated including any other way to get the list of actors…
Thanks,