Hello,
I am having some issues with getting my material to display correctly in UE4, I’ll go through the steps I have taken so far in case it’s useful.
First I sculpted in Zbrush, exported a low poly and high poly model, then imported the low poly into substance painter and baked the high poly onto it making a normal map, I then finished texturing in substance.
Here is what I have in substance:
I imported the low poly model into unreal and exported the substance textures, made the material in unreal
and this is what it looks like in engine, you can clearly see the polys and a lot of detail is gone:
I’m not too sure what the problem is but I think its a normal map issue however I could be wrong as I am very new to this, here is a screenshot of the material I am applying to the model:
I have turned off the srgb for the normal map and it does not appear to make any difference so I imagine the problem is something else.
I tried setting up the material like this also however it did not improve anything:
I have managed to import the model to sketchfab where it looks much better, here’s a link:
https://sketchfab.com/models/2edd5f1bdf57487a9166ff71b387a25d
If anyone could suggest anything to improve the appearance in engine and give me a step by step on how to do it properly it would be really appreciated, sorry for the terrible UV’s too, I just used the UV Master in ZBrush since I have not learned how to UV correctly yet but plan to soon.
Thanks for the help!