AI does not follow after jump

Hello,

I have build a really basic AI. This one ->(https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html)

When I jump in a certain z value, the AI stops moving and does not return to normal behavior (No behavior). Does anybody have a clue what this might can be? I have absolutely no idea.

Thank you in advance and kind regards

PS: In the log the move to task fails once after a jump.
Player still has agro but the move to does not get executed after it fails once.

Solved it, After a AI MoveTo fails, it does finish executing. So On Fail → Finish Execute fixes the problem.

Bonus question: How to let the AI move to the target actor while it fails!

I haven’t done any AI work on my projects but I’m fairly sure you can add step up/fall down markets in your path finding for areas that are too big for normal step up. If I recall they were called NavLinks.

This was mind boggling for me after following that same tutorial. Thank you for finding and posting the solution!

You are most welcome! Hope your AI is going to be awesome!