How can I determine when my actor has left an AI pawn sensing cone?

Hey guys! I am currently trying to make a stealth game and I ran into a few speedbumps that I think you may be able to help me with. I am using a pawn-sensing component on my AI to see my player. I currently have the AI respond to seeing the player, however I can’t seem to find any way to make the AI respond to the player leaving its cone of vision. Is there a way to trigger events after the player has left the cone of vision? Thanks so much!

I have taken a look at the Blueprint example map and found that the security cameras in that example actually do not use the pawn-sensing component, but rather, they simply use a capsule collision to “see” the player. I have decided to go this route, seeing as this method allows me to utilize the “Begin overlap” and “End overlap” nodes! I hope this helps someone who is having a similar problem!