OnKeyDown blocks Dpad and Stick

Hello

I’ve a problem regarding the umg and the native-navigation system with the Gamepad

When i use the OnKeyDown function, it always returns me the right inputs but it nevers return any inputs concerning the D-Pad, the A Button and the left thumbstick, i think it’s because of the navigation system, how could i disable it ? Or at least return my Inputs ?

I managed it by Overriding “OnPreviewKeyDown” which just appeared magically, it works as i wanted now !

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