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UV Map Issue

Hello everyone,

I've got a problem with the UV maps (I guess) in UE. I built an architectural enviroment in 3dsMax and made all the Unwrap process. Aparently everything was right until I imported it in UE. There are vertical faces of the model that reflects the UV mapping almost correctly and others that show it like a projection of a horizontal UV map.alt text

Does anyone knows how to make all the UV maps perpendicular to the geometry faces? Thanks so much!

Product Version: UE 4.12
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asked Jun 14 '16 at 02:22 AM in Using UE4

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either your material is using a world aligned texture, or you didnt unwrap properly.

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answered Jun 14 '16 at 02:27 AM

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avatar image cgmpalencia Jun 14 '16 at 02:57 AM

And what can be the issue in the unwrapping process? I can't find it!! Thanks!!!!

avatar image Luos Jun 14 '16 at 11:44 AM

you arent unwrapping every piece, but random parts. Some parts it looks like you only unwrapped one surface, and forget about walls etc.

Just google a tutorial for your desired 3d program about uv unwrapping.

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