UV Map Issue
I've got a problem with the UV maps (I guess) in UE. I built an architectural enviroment in 3dsMax and made all the Unwrap process. Aparently everything was right until I imported it in UE. There are vertical faces of the model that reflects the UV mapping almost correctly and others that show it like a projection of a horizontal UV map.
Does anyone knows how to make all the UV maps perpendicular to the geometry faces? Thanks so much!
asked Jun 14 '16 at 02:22 AM in Using UE4
either your material is using a world aligned texture, or you didnt unwrap properly.
answered Jun 14 '16 at 02:27 AM
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