4.11.2 Memory Leak while PIE
I've been working on a C++ project for a couple of weeks, and I just recently noticed that while playing in editor the memory usage from UE4 Editor begins to accumulate. This persists after stopping the game in editor and future PIE sessions cause the memory usage to continue upward. The only way to reset this usage is to end the UE4 Editor process and restart it.
This is the project I have been working in (zipped and uploaded): https://drive.google.com/file/d/0B-nyK76NiqpvMVV3TEdPWmlmSHM/view?usp=sharing
Any ideas on how I can workaround this problem or what might be a cause would be greatly appreciated. I am using the launcher version 4.11.2. Thanks.
asked Jun 14 '16 at 02:51 AM in Bug Reports
I opened your project and noticed that when I started PIE, the Output Log started displaying a large number of Divide By Zero warnings. I also saw the memory leak that you described. When I resolved the Divide By Zero error in the Level Blueprint, both the warnings and memory leak disappeared. If you try resolving those warnings yourself, do you still see the memory leak occurring?
answered Jun 14 '16 at 02:53 PM
Tim C ♦♦ STAFF
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