Build FAILED During Packaging

I go to Package my game to WINDOWS 32 bit also tried 64 bit and the BUILD FAILED almost instantly - attached is my log
Things I’ve tried
create new blank project and migrate assets - BUILD FAILED - SAME RESULTS
Create a new blank project and don’t migrate assets - BUILD COMPLETES
link text

LogSavePackage: Save=7251.66ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_VixenEE4CD4404926A83455B352B1430D1A43.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Dugeon" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=10039.24ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Dugeon561D96784254A28B5F03A28C4733306D.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_GoldClub" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=1540.54ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_GoldClubF401B0464CF117C5F86AF2A832C2B257.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Club_Kink" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=1963.93ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Kink434E9F084525D041FF0749922266F660.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap
LogSavePackage: Save=2061.10ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Level_BadoinkAAADC55048924A86DB5918813E60A370.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/unreal/TempTationTowers/TempTationTowers.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/unreal/TempTationTowers/TempTationTowers.uproject -cook -stage
MainFrameActions: Packaging (Windows (64-bit)): -archive -archivedirectory=C:/Users/admin/Desktop/Packages/TT/32 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -SKIPEDITORCONTENT -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\unreal\TempTationTowers\TempTationTowers.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject -clean E:\unreal\TempTationTowers\TempTationTowers.uproject
MainFrameActions: Packaging (Windows (64-bit)): -remoteini=“E:\unreal\TempTationTowers” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1858317s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -generatemanif
est -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0999781s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -NoHotReloadFr
omIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TempTationTowers (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when instal
MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.2678044s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal
MainFrameActions: Packaging (Windows (64-bit)): TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.14-00.49.48.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hi polemos,

The following error was found in your log:

UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. 

Run the VS2015 installer again it should prompt you to either “Repair” “Modify” or “Uninstall”. Select Modify and in the next screen find Common Tools near the bottom of the list. Check this box and continue through the modify process. Once this finishes you should be able to create projects normally.

-.

Awesome I am on that, Thank you will let you know the results!

I did those steps and it still gives me that same error…I am using VS 2015 Community does that matter? should I do a complete reinstall?

You may want to try that, but are you sure that same error is in the log? That may have been just one issue, there may have been others… Check to see if your getting the same error I posted from the log above and if so, try a complete reinstall; It does not matter if you’re using VS 2015 Community.

If you do not see the C++ error specifically, post the new package log.