I go to Package my game to WINDOWS 32 bit also tried 64 bit and the BUILD FAILED almost instantly - attached is my log
Things I’ve tried
create new blank project and migrate assets - BUILD FAILED - SAME RESULTS
Create a new blank project and don’t migrate assets - BUILD COMPLETESlink text
LogSavePackage: Save=7251.66ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_VixenEE4CD4404926A83455B352B1430D1A43.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Dugeon" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=10039.24ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Dugeon561D96784254A28B5F03A28C4733306D.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_GoldClub" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=1540.54ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_GoldClubF401B0464CF117C5F86AF2A832C2B257.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Club_Kink" FILE=“E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=1963.93ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Kink434E9F084525D041FF0749922266F660.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap
LogSavePackage: Save=2061.10ms
LogSavePackage: Moving ‘E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Level_BadoinkAAADC55048924A86DB5918813E60A370.tmp’ to ‘E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap’
LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/unreal/TempTationTowers/TempTationTowers.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/unreal/TempTationTowers/TempTationTowers.uproject -cook -stage
MainFrameActions: Packaging (Windows (64-bit)): -archive -archivedirectory=C:/Users/admin/Desktop/Packages/TT/32 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -SKIPEDITORCONTENT -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\unreal\TempTationTowers\TempTationTowers.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject -clean E:\unreal\TempTationTowers\TempTationTowers.uproject
MainFrameActions: Packaging (Windows (64-bit)): -remoteini=“E:\unreal\TempTationTowers” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1858317s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -generatemanif
est -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0999781s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -NoHotReloadFr
omIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TempTationTowers (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when instal
MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.2678044s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal
MainFrameActions: Packaging (Windows (64-bit)): TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini=“E:\unreal\TempTationTowers” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.14-00.49.48.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error