Cant build UT shipping w/ VS2015
The current github UT release branch (from build/change list 2984440) will compile and work using the Development Editor configuration.
But will NOT compile using Shipping config. I had this same issue with VS2013 so I did a new clean install of Windows 10 x64, VS2015 update 2 Community edition (and yes I did add C++ support), a fresh new clone of the github UT code. And it still gives errors saying VS2015 is not installed, even though it is! And after making some changes to the UnrealBuildTool I have managed to have it actually build the UT shipping configuration, but my plugin (that used to work prior to the UE4.12 with VS2013) when used with the launcher version of UT, gives the error upon startup:
Any ideas on how to fix this?
asked Jun 14 '16 at 11:25 AM in Bug Reports
It turns out UE4.12 still has the need to have VS2013 installed along with VS2015. Open the UE project in VS2015 and do a ReBuild on the project. Then it will build using any configuration, correctly.
On a side note to pass on to the bug report UT-4368:
The UnrealBuildTool had trouble at first discovering if a user has Visual studio installed or not and trying to locate the VisualStudio common tools path.
If the user has VS2015 installed then they would have the system environment variable set (for all users) and it points directly to the VisualStudio common tools path
and for the VS2013 common tools path
Also Microsoft has a batch file that will locate just about all the SDK's paths. Take a look at the file
or you can also use to get the same file ;)
answered Jun 17 '16 at 03:11 PM
We have entered a bug report, UT-4368, to be assessed by the development staff.
answered Jun 16 '16 at 01:09 PM
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