I'm trying to make a blueprint weapon inventory, the way I'm trying to do this is you have primary, secondary, and equipment slots, and I want there to be multiple types of each class. For example Primary- Ak, M4, Minigun, smgs ect. I know what I need to do but just can't seem to figure out how to do it. Any help at all will be appreciated !
asked Jun 14 '16 at 12:09 PM in Blueprint Scripting
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