Hello,
I need a sound to attenuate down to zero if I walk away from its source, but not start again from the beginning if I walk back to its sourceI have a television set in my level that is always on: I need the sound to stay in synch with the image. So as the video keeps playing eve if you’re too far from it, the sound needs to keep laying even if you can’t hear it.
I followed this tutorial but it doesn’t really say anything about sound attenuation: Media Framework | Unreal Engine Documentation
Basically I want this effect: Television sound Attenuation Unreal Engine 4 - YouTube