how do you get a sound to attenuate without stopping?

Hello,

I need a sound to attenuate down to zero if I walk away from its source, but not start again from the beginning if I walk back to its sourceI have a television set in my level that is always on: I need the sound to stay in synch with the image. So as the video keeps playing eve if you’re too far from it, the sound needs to keep laying even if you can’t hear it.

I followed this tutorial but it doesn’t really say anything about sound attenuation: Media Framework | Unreal Engine Documentation

Basically I want this effect: Television sound Attenuation Unreal Engine 4 - YouTube

So, for 4.11, sound sources don’t stop at 0-volume anymore. They will continue playing even if you’re out of range. However, they will get stopped if more than the max number of sources try to play. The 0-volume sounds are sorted by priority so to avoid stopping the 0-volume sound, make sure you set it’s priority to a large number.