collision on post process volume?
Is there any way to set up a collision on a post process volume. I need this, so I can make logic, when the character enters a certain post process volume I can access the settings of that post process volume that the character is in.
asked Jun 14 '16 at 12:33 PM in Blueprint Scripting
you can create an empty actor with a boxcollision. The boxCollision should have a post process Component as a Child.
Now you can just implement your logic in this actor :)
Here my steps:
Create Empty Actor
Create Blueprint out of this Actor
Attaching BoxCollision as RootComponent
Attaching PostProcessComponent to BoxCollision
Adding PostProcess Effect to PPComponent
Now every time your character steps into the volume of the BoxCollision the PostProcessing affects your camera :)
Good luck and have fun ;)
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