[Closed] Migrating blueprints extending from C++ to new project "Cant find file for asset"
I've just tried to migrate a whole set of blueprints over to a new project, with custom C++ code (which I have also moved over and compiled without issue) - when I load up the new project, I get a bunch of errors like so:
Error /Game/Blueprints/MyCharacter : Can't find file for asset. /Script/OLD_PROJECT_NAME Info Failed to load /Script/OLD_PROJECT_NAME.OLD_PROJECT_NAMECharacter Referenced by MyCharacter Property /Script/Engine.Blueprint:ParentClass
Am I doing something wrong with the migration?
asked Mar 11 '14 at 02:41 AM in C++ Programming
ue4-archive ♦♦ STAFF
The question has been closed Oct 03 '14 at 05:15 PM by Doug E for the following reason:
This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.
answered Oct 03 '14 at 05:15 PM
Thank you for citing this issue. I've attempted to reproduce this and have run into the same issue where I cannot re-parent the blueprint which has lost it's parent and get the warning message stating the parent has been removed.
I've submitted a bug report for this to our developers to review and will get back to you with an update once its made available to me.
I can't say if it is proper behavior or not, buuuut:
What happens if you go the the blueprint
and reparent the blueprint to the C++ class that is listed as being available in your new project?
Yeah, I ran into those issues right away, Migrating is full of problems. Another similiar issue with this is just migrating Art assets like the FPP and TPP mesh/skele without doing the Blueprints (from shootergame demo). Migrates okay but when I added the FPP/TPP meshes to the Default PlayerPawn created in the skeleton project (C++) it wouldnt animate. I had to complete recreate a pawn blueprint for the FPP/TPP player and then they animate. Spent two days learning this the hard the way :)
answered Mar 28 '14 at 01:14 AM
Heres the log reports to give you an idea and this was just a few sound files:
[code] [2014.03.28-01.16.25:704][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2014.03.28-01.16.25:704][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../EWProjects/EwFps/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2014.03.28-01.16.25:704][ 0]LoadErrors:Error: Error /Game/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue : Can't find file for asset. /Script/ShooterGame [2014.03.28-01.16.25:714][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2014.03.28-01.16.25:714][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../EWProjects/EwFps/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset.
As you can see it copied the assests with the hardcoded shootergame dir intact from the demo
answered Mar 28 '14 at 01:23 AM
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