I have a material that is displaced by normal map, but it gives undesirable effect - it lifts up the object slightly on Z axis. I’ve fixed this by ignoring Z axis like this:
94647-
[The input is my normal map and the result goes to displacement input]
It worked, but would it be bad for performance? I’m a material noob and I’ve just figured out this workaround in similar fashion to breaking Vectors in blueprints…
… Is there a better way, or is this solution ok?