Get velocity of object that not simulating physics?
I understand if I enable physics on something I can get eh velocity, but I don't want to enable physics on these objects, yet they are being swung/thrown/moved around in the space and I still want to know the speed of the movement of them.
Any way to do this?
asked Jun 15 '16 at 02:43 AM in Blueprint Scripting
Since there are no answers, I'll write my method.
answered Nov 23 '16 at 03:52 PM
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