Hello,
I’m having some problems in a VR archviz project, where the lightmaps from lightmass generation seems hung up in the lowest quality LOD/MIP level, even when viewed up close.
If i move the camera pretty far out and arround, and then come back again It will some times be able to load the correct quality, but some times I have to mess arround quite a bit before it loads correctly. the following picture shows the correct high quality lightmap.
Is this a known issue ? and are there any workarrounds ?
Edit:
After further inspection, it appears that the problem only persists when “Compress Lightmaps” is disabled.
Compressed lightmaps don’t look very good on plain white walls though.