Normal map doesn't contribute to baked lighting
Baking lighting with "Use normal map for static lighting" option turned on and off produces almost identical results - normal map doesn't contribute to baked lighting and yields improper shading (as if it was a low poly mesh lightmapped, no details normal map should provide are visible).
This is original thread where it all started (with comparison pics): https://forums.unrealengine.com/showthread.php?113566-Lightmaps-vs-dynamic-lighting-over-mesh-terrain-issues
Thanks for looking into this - it's a critical issue for me (and probably many who use baked lighting).
asked Jun 15 '16 at 01:43 PM in Bug Reports
In 4.12 it seems normal maps work just fine with static lighting
answered Jul 25 '16 at 03:02 PM
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