Fringe on mobile render?
I have read that the Fringe/Chromatic Aberration effect is not supported on the mobile postproc pipeline. Is there any particular reason for this? I would be really happy to sacrifice some performance on the iOS devices while running through Metal to get the aberration working. If there is no hacky way to enable it, I am thinking of writing my own aberration shader and forcing it into the pipeline through code. Is this a really bad idea?
asked Jun 15 '16 at 04:03 PM in Rendering
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