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Is it possible to render a third camera on the desktop?

We are working on a VR project, and it would be very useful for us to be able to either render a separate camera to the desktop view, or record from a third person perspective while playing in VR. In a non-VR game it would be possible to change the default camera and use sequencer to record from there, but in VR that is not an option since Sequencer binds to the HMD camera. Many Unity games and similar have managed to output a separate camera to the desktop screen, much like a "Spectator" view. Is there any functionality in place that would allow us to do so? So far we haven't found anything that points in the right direction. This would dramatically improve our user experience, as well as our ability to record VR gameplay.


Product Version: UE 4.12
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asked Jun 15 '16 at 05:04 PM in VR

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avatar image Shanowzer Dec 20 '16 at 02:32 AM

I would like to bump this.

we need a third person camera as well

avatar image MCGWoody Jan 06 '17 at 04:42 PM

Agreed bump! Can someone update this thread if they find anything either?

avatar image Poneill Jul 31 '17 at 01:18 PM

Bump again! Has anything been developed for this?

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It is not supported by default. What I've done is to play over network and have a "spectator camera" attach to the VRCamera of the real player. Epic is working on this though.

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answered Jan 11 '17 at 06:32 AM

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