We are working on a VR project, and it would be very useful for us to be able to either render a separate camera to the desktop view, or record from a third person perspective while playing in VR. In a non-VR game it would be possible to change the default camera and use sequencer to record from there, but in VR that is not an option since Sequencer binds to the HMD camera. Many Unity games and similar have managed to output a separate camera to the desktop screen, much like a “Spectator” view. Is there any functionality in place that would allow us to do so? So far we haven’t found anything that points in the right direction. This would dramatically improve our user experience, as well as our ability to record VR gameplay.
Thanks