How do I have multiple floor textures?
As the name implies, I am trying to have multiple textures on one surface. I'm currently making a house that the player can explore. My problem is, that my house has hardwood floors everywhere (as I used one box brush to make the whole thing). The floors look great, but I am trying to add a tile texture (http://imgur.com/kqcumPi) in the bathrooms and kitchen. As you may have guessed, when I try to add the texture in those rooms it changes everywhere getting rid of my hardwood flooring. Is there a way to solve this, or am I going to have to remake all the floors using separate box brushes?
Here is a picture of the room I am trying to change, ignore the wall texture I am not close to being done: http://imgur.com/zCwyJ7z
asked Jun 15 '16 at 06:53 PM in Using UE4
Hi MrDiggers, this is certainly possible, as long as you have an edge dividing the floor of the hardwood, and the floor of the bathroom/kitchen. So basically if you have 2 separate faces you should be able to apply a single texture to each face. So for instance, you should be able to cut a line between the hardwood floor area and the bathroom floor area. Unfortunately I cannot remember how to do it myself, but I am sure you could figure it out. It should be under the 'Geometry Edit' tab, which is next to 'Foliage'. This is of course possible with the same brush as well.
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