Quick way of listing/selecting objects in the content browser that aren't used in a level?

Hi Everyone,

I’m currently creating a modular environment inside of UE4. I have been creating basic modular pieces (walls, floors, doors) some of which I have had to change the sizes of during development. I want to do a bit of clean up and delete any assets that I’m not using inside of the level. Does anybody know of a quick method to display objects in the content browser that aren’t used in either the current level or all levels in the project?

Thanks

Martyn

Well there is a filter for objects that ARE in use by the current level… I would say select all and then invert selection… but that is not an option. I guess one way would be to use the filter and select all the objects that ARE in use by the level and move them all into their own folder then delete everything else. If you do this, good luck.

I see what you mean but as the project exponentially grows that would become a really awkward task. I was thinking possibly of adding a tag called something like “Delete” onto objects that aren’t used. You can search for objects with a certain tag (which I didn’t realise before). I’m going to test it out.