FBX asset _Anim from Maya 2016 is weird
I exported FBX 2014/2015 version from Maya 2016, FBX has blend shapes animation by keyable.
When I imported this FBX in UE4.12, it automatically generates ~_Anim, ~_PhysicsAsset, ~_Skeleton assets along with mesh and texture.
The problem is from ~_Anim asset. This asset is not saved in a project. So I close and open a project, ~_Anim asset is gone. I have to reimport FBX.
What is the wrong with my procedure?
asked Jun 16 '16 at 04:16 AM in Using UE4
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