Camera mounted on a Rig Rail doesn't save keyframed rotations
I'm trying to animate a camera in sequencer using the Camera Rig Rail, what I do is this:
Now the camera is attached to the rail and it moves along it as I hit play, but the problem is that I'm unable to rotate the camera and keyframe that rotation, it always use the same rotation along the rail and ignores the rotation I just set with keyframes.
I haven't been able to find more information about the use of this Camera Rig Rail, there is no documentation about this actor.
I hope someone knows how to work with this, thank you in advance!
asked Jun 16 '16 at 04:19 AM in Using UE4
You need to attach camera to RailCameraMount.
Try this way:
Also you can download "Sequencer" project:
answered Jun 16 '16 at 08:27 AM
They just added a tutorial about this, now its working! https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/CameraRigRail/index.html
answered Jun 20 '16 at 03:46 AM
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