ShaderPlatformQualitySettings don't seem to work for SF_METAL
I'm trying to turn on fully rough shaders for quality level 0 for some metal devices. Here's my ini settings in DefaultEngine.ini:
The materials do get compiled as fully rough, but it's applying the fully rough materials even when DetailMode is set to 1 and 2 on device. It's as if it's not creating non-fully rough versions of the materials.
asked Jun 16 '16 at 06:53 AM in Bug Reports
Hi, unfortunately the quality overrides currently only work on "feature level ES2" which the OpenGL ES renderer uses, but our Metal renderer uses "feature level ES31".
We hope to have this fixed for 4.13. The ticket for this is UEMOB-155.
Follow this question
Once you sign in you will be able to subscribe for any updates here