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EPOC's gyro as a first person camera

Hey, guys! I have a really big problem with my unreal game developing... This is because this project is for my final thesis which I present in 5 days!! I use a first person template and everything works well except my gyroscope input. I am using the gyroscope on the EPOC headset and all I want to do is to set it as the camera controller... In fact, my computer recognises that gyroscope and I can even set it up as a mouse. Although, when I try to use it inside the engine it seems to not work at all... I have tried creating a new controller but it does not work as well... To make it simple, all I want to do is to replace the default x-y mouse movement that controls the camera and assign this function to the gyro...

Any help would be appreciated!! Thank you in advance!

Product Version: UE 4.10
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asked Jun 16 '16 at 07:58 AM in Blueprint Scripting

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