Particle Emitter Random Spawn Rate?
I've spent the past hour trying to figure out how to create a particle emitter with a random spawn rate. I've tried every Distribution method there is (Float Constant, Float Constant Curve etc.) but no matter what I do, the particle always spawns at the exact same rate. I don't understand it. Here's a video showing my last settings: https://youtu.be/gtksabvklKw
You'd think with a Min value of 0.000001 and a Max value of 3.0 you'd get quite a lot of variety but it seems to be taking the two values and creating a constant from them. How does one create a random spawn rate for an emitter? In my case, its dripping blood and I don't want the drips to fall at the same time every time as it doesn't look believable.
asked Jun 16 '16 at 10:27 AM in Using UE4
there is some variableness going on, but its very very minimum. Same happens with float uniforms for color. so I think you might be right.. something is off.
answered Jun 16 '16 at 12:03 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here