How do you turn off all performance throttling programatically when using unreal automation tool?
I am trying to collect performance data from a play in editor session that I start up and run for a set period of time using the unreal automation tool and my own series of latent commands.
However it seems that something somewhere is throttling the performance of the session because of the fact that it was started from the automation tool.
I can turn off the "should throttle cpu" in the editor by manually unchecking the box in preferences->misc->x (or wherever) but id like to be able to do that programmatically if possible (there is a method that calculates a bool "shouldthrottle" in UEditorEngine, but I can do anything useful with that method it seems).
Additionally I'm not sure, but I suspect there is some other throttling going on somewhere as the performance doesn't look quite right.
Id just like to know what I need to set to make the pie session run fully from the automation tool? Thanks!
asked Jun 16 '16 at 03:53 PM in C++ Programming
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