Hi, so I have a main menu widget which when the play button is clicked I want my next widget to fade in but I'm encountering some problems. I'v tried using animations and the graph but neither have worked so I must be doing them wrong. This is what I have so far -
asked Jun 16 '16 at 08:23 PM in Blueprint Scripting
I'm not sure if this will fix it (don't know exactly the issue you are having as you didn't explain the results of your code above) but I'm thinking you may not want to put the 'Play Animation' inside the 'Tick' event. Tick is happening ~60 times a second meaning it's running the 'Play Animation' node that many times, which could cause the animation to continually reset itself to frame 1 on every tick.
If this widget's only purpose is to have this fade effect with an intro message, before it's destroyed/removed, then I would suggest putting the Play Animation in the 'Event Construct' node or put it inside a Custom Event and call the custom event after you 'Create Widget'.
Hope this helps!
answered Jun 17 '16 at 01:12 AM
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