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Fade Animation

Hi, so I have a main menu widget which when the play button is clicked I want my next widget to fade in but I'm encountering some problems. I'v tried using animations and the graph but neither have worked so I must be doing them wrong. This is what I have so far -

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Product Version: UE 4.10
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asked Jun 16 '16 at 08:23 PM in Blueprint Scripting

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I'm not sure if this will fix it (don't know exactly the issue you are having as you didn't explain the results of your code above) but I'm thinking you may not want to put the 'Play Animation' inside the 'Tick' event. Tick is happening ~60 times a second meaning it's running the 'Play Animation' node that many times, which could cause the animation to continually reset itself to frame 1 on every tick.

If this widget's only purpose is to have this fade effect with an intro message, before it's destroyed/removed, then I would suggest putting the Play Animation in the 'Event Construct' node or put it inside a Custom Event and call the custom event after you 'Create Widget'.

Hope this helps!

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answered Jun 17 '16 at 01:12 AM

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avatar image K_Clayt Jun 17 '16 at 02:02 AM

Ok thank you, changing the "event tick" to "event construct" fixed it.

avatar image jtsmith Jun 17 '16 at 03:04 AM

Awesome, glad it helped! If you would be so kind as to accept the answer by clicking the check mark next to Answer (answer and comments will turn green when successful) it would be greatly appreciated! Remember though, commenting on any question after an answer has been accepted, will deselect the answer as correct! Thanks!

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