x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Local co-op?

Hello! I've been tossing and turning over a few things and I'm wanting to get started with a game that has a couch co-op type feel to it that is quite simple but whenever I look online, I don't see any tutorials that detail on how this is possible that I am able to acquire (the only one seems to be pretty expensive on the site that I saw it on..) and I was wondering if anyone would be able to share some blueprint examples to help me in making such, mainly with the Third Person example or the Top Down shooter example. What I am particularly wanting doesn't seem much:

  • A pair of Player Controllers that uses either different input devices (preferably the same device/keyboard though.)

It would be heavily appreciated if you could.

Thanks in advance!

Product Version: UE 4.12
Tags:
more ▼

asked Jun 16 '16 at 08:24 PM in Blueprint Scripting

avatar image

Arvestra
30 2 4 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Yes. Yes. No. Yes.

more ▼

answered Jun 17 '16 at 06:07 PM

avatar image

SkeetonYu
405 18 11 31

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

This can be done easily with the "Create Player node". Simply put a controller number other then 0 and it should work fine. I did it up to 4 players since that's all the controllers I had.

more ▼

answered Jun 17 '16 at 02:47 AM

avatar image

SkeetonYu
405 18 11 31

avatar image Arvestra Jun 17 '16 at 12:50 PM

Would I utilize the "Create Player" node in the Level Blueprint? So basically

On Event Play (or whatever) > Create Player [0]

and then have another Create Player node hooked up to that Event Play (again, or whatever)?

As well as that, would I have to do any fiddling with the input settings in options?

and lastly, are alternate Player Controllers supported by "Create Player"?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Create Player creates a local playercontroller. If you have splitscreen enabled, it will add another screen. If not, it won't, but will still create another player controller. You can spawn a pawn for this controller and possess that, or have it possess an existing one.

more ▼

answered Feb 06 '18 at 05:11 AM

avatar image

mightyenigma
3.8k 18 20 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question