Ribbon Material always renders as default material
I am trying to create a trail ribbon for my weapon, and so far everything is going smoothly, except for the material. I've created a new material. Set it to surface / translucent / unlit / 2sided, asigned it to my particle emitter, which is assigned to my particle. Emitter has spawn per unit which spawns it only once and i turn it on and off via blueprints using Start Trails / End Trails.
Any ideas on why the material wouldn't shop up?
asked Jun 16 '16 at 11:29 PM in Rendering
Resolved - something went off with my material. As soon as I've duplicated one of the materials from starter content and modified it to suit my needs it started showing.
answered Jun 18 '16 at 11:55 AM
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