Apex Clothing - Crash when adding clothing to mesh after importing the apx file.
UE4 crashes to desktop without any error messages everytime when adding the cloth to the material, after importing the apex file in the skeletal mesh editor window. I'm currently using:
3ds Max 2016
PhysX: 3D Studio Max DCC plug-in for PhysX 3-3-3 3.3 2016/02/22
I've also tried:
PhysX: 3D Studio Max DCC plug-in for PhysX 3-3-4 3.4 2016/02/22
But switched to 3.3 because a google search returned UE4.11 supports 3.3.There is no crash report but the saved logs in the project folder have a little bit of info at the bottom starting from line #185:
Here's the logs: http://pastebin.com/rJZF02gy
Here are the files: https://drive.google.com/open?id=0Bx9EXUB0t6qtbXY0YUtKQ1BZNUk
zip contains Cloak001.apx Cloak001.ctp (generated on export of the file) and Cloak001.fbx
Others have asked similar questions and seem to have the same problem. Others say the've fixed the issue but have not said how they accomplished it.
Thanks for your help!
Thank you for the test assets. This made it easy to reproduce the crash. I've submitted UE-32163 for this to be investigated.
The crash was occurring in any version of the engine that I test with 4.11.2, 4.12.3, and our internal build of 4.13. There have been similar issues in the past that have been resolved, and it is likely that it could be resolved by fixing something with the asset specifically however I do not have a workaround for you.
answered Jun 17 '16 at 05:41 PM
Tim Hobson ♦♦ STAFF
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