How to create a note door (like in Banjo-Kazooie?)
For those who are unfamiliar, I am basically asking for a door that will only open after the player presses a button and possesses a certain number of an object (expressed by a variable).
Example scenario: A door that only opens when the player is nearby, pressed F, and has 50 "orbs" (or whatever variable you desire).
I am new to blueprint scripting and could use some help. Thank you!
Well just like any other programming there are many ways to go about this. But the end reault would be your player will have to check if it has enough to open the door, or the door will have to check the player. since it's the door that has the requirement I would have the door do it. So if the player has a public variable or function to access the orb count then have the door get player character and cast to what ever your play class is then access that info to determine if it should open or not.
answered Jun 17 '16 at 12:57 AM
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