What I mean by this is, how do I make a character class and properly utilize things like custom player controller, or custom player states, and custom character movement components? When I look at the built in code there is #include that I don’t need like online capabilities and stuff.
My end goal is to have a single player character class. I am currently looking through the built in code and it is very confusing. If any one can help clarify this for me it would be great. Again just to be clear I’m doing this in C++ only and creating Blueprint classes to adjust things like meshes due to it being easier.
Thanks you.