cookonthefly server always defaults to ip 0.0.0.0
I've tried running UE4Editor.exe with my .uproject path at the end of the target + "-run=cook -targetplatform=WindowsNoEditor -cookonthefly -log". It definitely finds my content and does what it needs to do.
The issue, as the title says, is that the server ip defaults to 0.0.0.0. I'm not intending to test on the same machine (i.e. I'm using cookonthefly from remote platforms), so this IP isn't quite useful. I was drawn to this after the other machines couldn't see the cooking server despite being given the correct IP to look at (with "-filehostip=xx.xxx.xxx.xxx").
Is there some way to manually specify the IP or other such options?
Not sure what is going on here. The server output of 0.0.0.0 just means that it's creating a cook server on that machine on all network interfaces. The -filehostip=x.x.x.x command is to be used on the client. It should point to the network interface of the server (which you will need to look up on the server.
So I'm not sure what you are asking. The -filehostip option needs to be supplied on the client and needs to have the ip address of a machine which is running the cook on the fly server. The server you can't specify the ip address because it's using the local machine network adapter.
answered Jun 21 '16 at 03:55 PM
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