I’ve tried running UE4Editor.exe with my .uproject path at the end of the target + “-run=cook -targetplatform=WindowsNoEditor -cookonthefly -log”. It definitely finds my content and does what it needs to do.
The issue, as the title says, is that the server ip defaults to 0.0.0.0. I’m not intending to test on the same machine (i.e. I’m using cookonthefly from remote platforms), so this IP isn’t quite useful. I was drawn to this after the other machines couldn’t see the cooking server despite being given the correct IP to look at (with “-filehostip=xx.xxx.xxx.xxx”).
[2016.06.17-06.24.37:080][
0]LogFileServer:Warning: Unreal
Network File Server starting up…[2016.06.17-06.24.37:115][
0]LogFileServer:Display: Unreal
Network File Server is ready for
client connections on 0.0.0.0:41899![2016.06.17-06.24.37:115][
0]LogFileServer:Warning: Unreal
Network Http File Server starting
up…[2016.06.17-06.24.37:118][
0]LogFileServer:Display: Unreal
Network File Http Server is ready for
client connections on port 41898
Is there some way to manually specify the IP or other such options?
Thanks.