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how to add a new UE4editor.exe commandlet

I am working on a function that imports matrials from .obj files to .uasset files.I have finished the function,but i have to start it in editor,I am wondering if i could lunch the function through commandlet just as cook commandlet? The cmd would look like EU4editor.exe my.uproject -run=mycmd

Product Version: UE 4.11
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asked Jun 17 '16 at 08:37 AM in C++ Programming

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Tyler1900d
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I believe you could create a new class derived from UCommandlet, and implement your feature in Main function of this class. Running command line looks like what you mentioned. Mycmd is your class name without U prefix and Commandlet suffix.

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answered Jul 27 '16 at 10:57 PM

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alfredchang
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answered Sep 03 '16 at 04:53 AM

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wellbye
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were you able to do it? I am also stuck in it.

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answered Jul 04 '16 at 11:12 AM

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Muzaheed
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