how to add a new UE4editor.exe commandlet
I am working on a function that imports matrials from .obj files to .uasset files.I have finished the function,but i have to start it in editor,I am wondering if i could lunch the function through commandlet just as cook commandlet? The cmd would look like EU4editor.exe my.uproject -run=mycmd
asked Jun 17 '16 at 08:37 AM in C++ Programming
were you able to do it? I am also stuck in it.
answered Jul 04 '16 at 11:12 AM
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