Problem with HTC vive and 4.12, build are blurry but fine in editor and 4.11 ?
i ve a problem with a build for HTC vive with unreal 4.12. When i play my project in the vr preview of the editor it's perfect but when i made a build the result is quite blurry, and another strange thing is that the "mirror screen" of the vive on my monitor is blocked in the upper left corner of the monitor.
My project has been made with 4.12 so i can not use 4.11.
But i have recreated the same problem only with the starter content. I've made a very simple project with 4.11 and everything is fine the result of the build is perfect in the vive, and the "mirror screen" is in the middle of my monitor and in a scalable windows as usual.
But when i do the exact same project with 4.12 the result is perfect in the editor but blurry in the build and the "mirror screen" is blocked in the upper left corner of the monitor. (i'm in epic quality, my light are build in production, every thing is set up to the max, i have no error message during the build, and i try with 4.12.3 same issue ... and i haven't have any problem of this kind before on my precedent project with Vive and unreal 4.10 or 4.11 with the same set up)
Do i miss something ? is there a change in the default parameter in the rendering of unreal 4.12 ? or in the set up of a vr pawn for Vive ? Anyone with the same problem ? Any help would be very great.
Thanks a lot.
asked Jun 17 '16 at 11:23 AM in VR
Try the following:
Then it should be ok. For some reason the resolution resets to the correct values as soon as a level change is initiated.
answered Aug 10 '16 at 09:27 AM
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