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Packaging Problem with Controlls

Yesterday i wanted to package my newest Project. In Editor everything works fine but as i exported it my second character movement doesent seem to work. I testet some things wich i thought where the problem, like the possessing. I set the character as default pawn but that didnt helped out. I dont know if it has to do something with the hierachy i has setup. I have a main class and 2 Childs wich divides it into 2 groups. One is AI and the other one is AI to possess into. EDIT: I tried to launch the game in editor in the launch section. There it is the same. It does not work like in Editor

LogSpecified for Warnings:


Product Version: UE 4.12
logspecified.txt (4.8 kB)
log.txt (12.5 kB)
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asked Jun 17 '16 at 05:59 PM in Packaging & Deployment

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I found the problem Myself. It is now solved

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answered Jun 18 '16 at 11:33 AM

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avatar image Sean L ♦♦ STAFF Jun 20 '16 at 02:25 PM

Hey Thorwin99,

Could you please provide the solution that you discovered for your issue to help other users out who may be experiencing the same issue in the future?

Thank you

avatar image Thorwin99 Jun 20 '16 at 04:25 PM

Sure. So i made a mistake with casting. In the begin play event i searched for the ai i want to possess into and set it as a reference variable. In my possess function i castet to him and did the work for possessing. The problem was the casting. I replaced it with the search actors from class node and git the first index. It was the same as the function where i set the variable. So i didnt saved the reference inside the variable, i now always search for the actor and then cast it to its parent class.

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