Trace not finding destructible components consistently
I have a blueprint set up that sends a trace at a character utilizing destructable components. The components are on their own trace channel that is shared by nothing else. About 80% of the time the trace returns the general actor but not the destructible component (even though the component was clearly hit), preventing me from applying damage
Try using a Single Sphere Trace instead of Line. Since lines are 2 dimensional it can be hard to see what is going on. You can make a very small sphere radius that should produce better results when trying to hit smaller components.
Alternatively, perhaps you can give each component a collision volume that is slightly bigger than the component and use this box to call damage on component hits? You could tweak its size to ensure hits are being called when projectiles clearly miss.
answered May 14 '14 at 11:57 PM
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