[Closed] How do I use Particle Cutouts in 4.11?
We just implemented the 4.11 preview build into our project and I am currently trying to figure out how to use the new feature "particle cutouts" described in your stream here:
In the stream it is stated that the exact method of how to use this feature will be explained in the full 4.11 release notes, yet I have the feature before me and would like to start implementing it. Can someone quickly explain how to use this feature?
I have the SubImage Index in the Emitter referencing the SubUvAnimation for the specific flipbook image, I just can't figure out the next step.
The question has been closed Jun 17 '16 at 08:21 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
Hi Alex -
You will still need to setup your particle system and material to use Particle SubUVs as previously in the engine as well.
I have a small sample project setup below for you to examine as well. If there is anything additional you need please feel free to comment back.
answered Jun 17 '16 at 08:04 PM
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